![]() to the time it gets light enough again is maybe 45-50 minutes tops. So generally speaking between when it gets dark enough to be a real problem. Specifically in this case this means a full 24 hours of game-time is only 2 hours of real-time. The time scale is 12:1 (or 1:12, I forget which would be the proper way to express it) If you actually don't see anything wrong with staring at a black screen for three hours doing nothing at all How about just adding a settings panel in the next update? And I know there is a game editor on PC (I am on a Mac). There are several settings in my custom game I would like to change. But there is no way Cabin Fever should disable pass time "inside." That irl hours of blank screen is a game feature, the possibility that I could have had to leave the game running for several hours with nothing to do before I died of exhaustion… that is a mistake in game design. The character you are playing in TLD is under terrible emotional stress and that he might take off all his clothes and walk out onto the ice to die is a thing that really happens to people. And I do not mind going and sitting in a car for a night to ward off mental illness. ![]() ![]() And fine, had I died in the mine because I could not escape, that would have made narrative sense. Without pass-time that is 8-hours of game play. It was just a fluke that there was an aurora on a subsequent night so I could resume play. ![]() I waited in-game four days to get down the mine. Boy did I get me and all my stuff out of there.īut to be clear, I got lucky. Came back and there was the longed-for aurora. I am not sure how long I left the game running, maybe only a couple of hours, with my guy sitting in complete darkness, doing nothing. ![]()
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